
the Kingpin fully captures all of the web-head's powers. While Rare tried to include as many of Spidey's powers as it could given the Game Boy's limited button selection, the controls don't really work. It's not fun, and even worse, it's not very Spider-Man, either. Walking slowly through nondescript New York locales, punching any enemies that you come across, gets old pretty quick. If you know what you're doing, the game only lasts about 20 minutes, and that might be the best thing about it. The art isn't suited for the Game Boy's small, monochromatic screen, so both Spider-Man and his foes blend into the background, making them hard to see.Īt least it's short. The Amazing Spider-Man was only Rare's second Game Boy game, though, and boy does it show. Rare, the company that developed the game, went on to make a number of bona fide classics, including the Donkey Kong Country series and the essential shooter GoldenEye 007.

Here's the problem: while McFarlane's book is hit or miss, depending on your tolerance for '90s-style Marvel comics, The Amazing Spider-Man flat-out sucks.
